HomeJewelry → Wario Land, Mario's nemesis to want to reign on the platforms

Wario Land, Mario's nemesis to want to reign on the platforms

20 years of Wario Land 4

Wario Land 4 cumple 20 años, así que hacemos un repaso a lo que la saga cosechó como alter ego de SuperMario.

Surely you know him.You wear yellow and purple, it has a dog humor and it is the greed made person.Does not fix pipes and does not rescue princesses;Rather, it is prone to the traps, to constant aporreo and the Olympic obstacle launch.His name: Wario.The eternal archiene of the best known plumber in the industry meets nothing more and nothing less than 20 years of history from Wario Land 4.In Meristation we recall the classic, and review some previous deliveries of the most friendly villain in the history of Nintendo.

It’s a me, Wario!

First of all, you have to make a small subsection.Wario's legacy is divided into two aspects: on the one hand the platform facet seen in the Wario Land and later titles, and then, all the games that are part of the Ware concept.Our intention is to briefly review the most iconic, those that the true fans of the platforms do not forget yet: the Wario Land saga.That said, we will locate all the steps of the villain until its recent anniversary, Wario Land 4.And yes, okay, we will overlook the Virtual Boy version.But really, who in the room has had a virtual boy?.

If we had a chronological line to locate the beginning of Wario, this would be in 1992, when he made his first appearance in the wonderful SuperMario Land 2: 6 Golden Coins, one of the most remembered jewels of the monochromatic Game Boy.Developed by the Nintendo Research and Development Department (R&D), the direction was in charge of Hiroji Kiyotake, who had previously worked in other titles such as Metroid II: Return of Samus or DR.Mario.With people experienced in charge, he opted to create something different and got. SuperMario Land 2 fue oficialmente la primera revelación del personaje de Wario como villano, y es que el hecho de aparecer en uno de los juegos más emblemáticos de Game Boy no fue cualquier cosa. Esto supondría una oportunidad de oro para la compañía ya que le daba el relevo a un nuevo personaje, que la vez, era prácticamente un calco deMario.

SuperMario Land 2 fue un soplo de aire fresco para el catálogo de Game Boy.A creative work that changed the formula of everything seen above: we no longer rescued defenseless princesses, we had more freedom of movement, greater variety of enemies, a graphic jump rather than evident, and most importantly, created its own nemesis: Wario. Un título que de hecho, se asemejaba más a un SuperMario Bros. 3 o a un SuperMario World, que al propio antecesor, SuperMario Land.Our mission?Recover the castle that had been taken by the evil Wario.Without a doubt, the best thing was its theme of each of its levels: scenarios that take place on the moon, in the guts of a whale, a cemetery ... things that we were not used to and that at the time had us more hookedThat a fly to a bulb.(Also emphasize some of the musical themes that included "The Moon", "Athletic", "Tree Top" or "Space Zone", by the great Kazumi Totaka).

Starring a new saga: Wario Land

MientrasMario había reinado en las consolas domésticas de Nintendo por años, Game Boy y sus sucesores portátiles se convirtieron en el patio de recreo de Wario, un lugar donde se podía explorar nuevas ideas, cometer errores y donde el "héroe" se podía permitir ciertos privilegios.The Archionemigo of the plumber with Psaltones and Puntiagudas ears had its official debut with Wario Land (they did not break the coconut with the name). Wario Land: SuperMario Land 3 (1994) fue el primer título protagonizado por Wario en solitario, y su primera apuesta usaría también como reclamo el nombre deMario por motivos publicitarios obvios. Sin embargo,Mario aparecería solo en forma de cameo al final.This would be the beginning of a saga that would give us some of the best deliveries of the time.

Wario Land, de némesis deMario a querer reinar en las plataformas

Wario Land 1 was a risky bet, somewhat more casual and took more freedoms as far as the character is concerned.Wario, the eternal rival of the plumber, was different not only for his personality, but also playably. MientrasMario es ágil saltando y no tiene destreza específica en la batalla (power-ups aparte), Wario es lento, torpe pero fuerte en el cuerpo a cuerpo. Pasamos de dar cabezazos como lo hacíamos conMario, a añadir el concepto de embestir y agarrar a nuestros enemigos para lanzarlos diestramente con Wario.

Con evidentes similitudes con SuperMario Land 2 (prácticamente fue creado por el mismo equipo), añadió también nuevas ideas centradas en la rejugabilidad.Due to the branched path that was at the different levels, it required to make us with different keys and coins to unlock doors and move forward.In addition, he added a new mechanics where the end is determined by the amount of currencies that we have collected in the game, once again demonstrating the most greedy facet of the villain.In fact, the more coins and treasures we obtained, we better better better, including different endings.

Wario Land 2: The most original proposal in the saga

We could say that Wario Land 2 is one of the most curious and beloved works of the saga.A title that undoubtedly revolutionized the conventional rules of the platform titles of the time.Basically there were two key elements that made Wario Land II such a prominent title: the first is that Wario Land II presented branched paths with its history, and we could alter the course of the game.The other key mechanics, which turned the platform genre, is the ability to return invincible (immortal) to Wario.

On this occasion, instead of receiving damage, we lost coins or forced us.This feature allowed to draw more concrete strategies to improve our times and obtain more coins, being something tremendously groundbreaking.The game was completely original and atypical, since it also added new additional modes, different endings, and a wide number of hidden treasures with their corresponding minigos distributed in 50 levels.Shortly after, its colored version for Game Boy Color would arrive.

In 2000, Wario Land 3 launched exclusively for game boy color.He took everything seen previously in Wario Land 2, and exploited it to the fullest.With a reduction in considerable levels with respect to the second install.The playability of Wario Land 3 is very similar to that of its predecessor, Wario Land II, since it is also granted in invincibility powers in this delivery.However, that does not mean that enemy attacks do not affect us.

Something interesting here, were the states that Wario acquired.When we are attacked by enemies, Wario suffers several effects.For example, if you come into contact with a fire attack, it explodes in flames like a torch.If a bee it, he swells and floats through the air.These ailments linked to the State, although sometimes they are annoying (and un controlled), are the key to playing and moving through the different levels.Wario took advantage of the attacks of his enemies to change physically accessing new areas, and although he basically replied the concept of 2, something short essence remained.

Wario Land 4: The arrival at Game Boy Advance

Just twenty years ago -August 2001 -when Wario Land 4 was launched, the best Wario game.This arrived at Game Boy Advance showing the benefits and technical capabilities of the console as never before.One of those pleasant surprises of Nintendo, which brought differentiating elements and that above all, stood out for creating a unique environment in all the senses: from its challenging and grotesque final bosses -although somewhat scarce -, to the design of its levels.A more arcade bet, which undoubtedly convinced in many ways.

While it was not something excessively innovative (remember that we are talking about a platform game that had been dragging many Wario Land elements), although it is true that it contributed somewhat experimental things and the music collectibles or baseball minigue.Wario not only ran and jumped.He maintained the concept of states seen in previous deliveries, including up to ten different states in which Wario can mutate in addition to maintaining his neutral form.The immortality condition was not present in this delivery, although each level offered new transformations and tricks that required even more playing hours.One of the only sticks is that the levels were drastically reduced to 14, even so, it incorporated an additional mode of difficulty.One of the Wario Land par excellence, and forbidden.

There would still be time for a Wario Land: The Shake Dimension in Wii, the last iteration (and 13 years have passed) of the platform series, as well as endless Wario Ware proposals.But this will already be another article in the future.

Marta Oller

Wario Land 4

Wario ha vuelto. Más rápido, con peor carácter, más irritable a y, sobre todo, con color, mucho más color, a las portátiles de Nintendo. Olvídate deMario y disfruta con su reverso tenebroso en un cartucho que vale su peso en oro...

DO NOT MISS

A great compilation

Uncharted: The lost legacy was going to have been starring Sully

Inventory

Free Fire codes today January 29, 2022;All free rewards

Until next Thursday

Steam offers: 10 RPG essential on the sales of the lunar new year

0 comments

Normas

In order to comment you must be registered and have logged down.Did you forget the password?

ConéctateRegístrate
Tags: